Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
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,更多细节参见safew官方版本下载
– Keep the location and the view as close to the real reference as possible.,详情可参考heLLoword翻译官方下载
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